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GW4 The Mind Masters Tunnels and Trolls Your heroes can establish their

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Description

Your heroes can establish their own domains

Weird War Two is a d20 System game and requires the Player’s Handbook® from Wizards of the Coast

expanded rules for wilderness settings

This supplement contains full maps of the prison

Note: The Black & White print editions of this book are not full-bleed

GW4 The Mind Masters Tunnels and Trolls Your heroes can establish theirThe first summons of the new season is called. Your name is drawn you join the expedition. Your mission is to investigate rumors of a stockpile of ancient artifacts. Following a sketchy map, you cross the great river Twainway the day after leaving your settlement. Two days later, in unexplored wilderness, you encouner hostile nomad tribes. After finding traces of a lost expedition, you know your'e on the trail of something big. And then you find it,

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