Equipped creature gets +2/+2 and has protection from white and from black
Sacrifice a Desert: Exile target creature card with mana value X from your graveyard
Lifelink Whenever another creature dies
create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control
If the result is greater than the damage dealt or the result is 12
Terra, Magical Adept // Esper Terra (Extended Art) Buylist Equipped creature gets +2/+2 and**Terra, Magical Adept** When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. **Esper Terra** (As this Saga enters and after your draw step, add a lore counter.) I, II, III Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If